Degree Planning Sheet
To print the degree requirements for this program, use the paper icon above (Print Degree Planner), the printer icon (Printer Friendly Page), or the following hyperlink:
Degree Planning Sheet with Full-Time Sample Course Plan
This sample plan represents a full-time pace. Part-time options are available; please connect with the recruitment team to learn more.
The BFA in Interactive Design, Concentration in Game Design is a focused professional degree structured to facilitate the development of a capable, diverse, and competitive portfolio and in-demand creative skillsets. Capturing the excitement and opportunity that game design brings with the unique element of versatility in the graphic and interactive design marketplace, this program seeks to prepare students for professions that create or implement design focusing on game-based media. The curriculum is structured to meet the growing demand placed on the design industry for creators with advanced expertise in the visual, creative, and technological components of game design and related media.
As a concentration within the Interactive Design Program , this program includes foundational and advanced coursework in graphic and interactive design and targeted coursework focused on game design.
National Association of Schools of Art & Design (NASAD) accredits this and all Maryville Design & Visual Art Programs.
Programmatic Goals:
The goals of this program are to:
- Prepare students for professions that create or implement game design and interactive media, and provide a balanced, well-rounded approach to the theoretical, practical, and technical aspects of game, interactive, and graphic design
- Prepare designers who are fluent in design process/methodology, including the ability to define, research, and generate multiple solutions to design problems
- Encourage creative problem solving, critical thinking, and self-evaluation
- Encourage communication skills through presentation, critique, and creative ideation
- Provide a solid foundation in the history of art, games, and visual communication
- Provide a solid foundation in and broad exposure to the tools and technology that create interactive and gaming applications, and encourage self-reliance and perpetual learning
- Encourage and promote ethical practices
- Promote collaboration and teamwork
Disclaimer: The program requirements outlined in this catalog are applicable only to students who enroll in this degree program at the university during the academic year specified in this catalog. Please be aware that program requirements and offerings are subject to change in future academic years. Dual-enrolled students are not admitted to a degree program, but upon admission to a degree program, they will follow the degree requirements that align with their start term.